Calling George Jetson!: General Industry Coverage
Alan Rooks, Cutting Tool Engineering's editorial director, looks forward to the day he can sit in a traffic jam alongside George Jetson in his September editorial.
I’m sitting in a virtual-reality station that simulates a Ford Fusion. The car interior is visible through my goggles and a camera is tracking my every move via sensors embedded in my driving gloves. Sadly, I’m not able to peel out and elude simulated police cars chasing me, but I can see myself pushing buttons on the dashboard and reaching into the glove compartment.
While this might sound like a really boring video game, it’s actually a tool that allows Ford Motor Co. to revolutionize how it builds prototypes and to improve assembly line operations. Ford invited me to experience the simulator earlier this year at the Chicago Auto Show. Called Programmable Vehicle Model, the simulator pairs motion-capture technology used in animated movies and digital games with human-modeling software that captures a person’s size and movements.
PVM is a good example of how automakers are using game-changing technology to improve the cars they make and how they make them. Another example of exploiting new technology is found in our cover story on page 46, which examines how automakers are using lighter parts and materials to create new drivetrains and bodies that will help them meet tough fuel-economy standards in the future.
The simulator I sampled, developed by Ford’s Environment Lab (FiVE), allows designers and engineers to experience a vehicle before it’s built. The simulator is programmed to represent the dimensions of any Ford interior. Engineers then evaluate design options against several criteria, including reach, headroom, steering wheel angle and visibility of controls and displays. The virtual vehicle realistically simulates the driving experience, including passing cars and pedestrians. Combining the PVM with virtual simulation allows engineers to see how their designs are affected by the physical placement of vehicle components. This reduces the need to build physical prototypes. Designers can evaluate blind spots, reflections and the visibility of objects as if they were sitting inside the vehicle.
But the technology is not just for prototyping. It also allows Ford to track the movements of assembly line workers, which are then redrawn as employee avatars. Ford then designs jobs ergonomically to be less physically stressful. The benefits include fewer injuries, lower cost of tooling changes, higher quality and faster time to market.
“For example, we can use it to see if a worker can put his hands through the opening in the door panel and make electrical connections,” said Allison Stephens, ergonomics technical specialist for Ford, who demonstrated the simulator to me. “It tells us how much stress is on the shoulders and back, and, if there is too much, we redesign the assembly process.”
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